It's not that Casey Little is always late. It's just that everything starts a little too early. But when Casey discovers a weird little time machine, he figures he'll never be late again. Unfortunately, it's not a very good time machine. It can only go back 15 minutes. And it seems to have a mind of its own. Still -- what could possibly go wrong?
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Gr 5-8-Seventh grade would be easier, Casey figures, if he could just be on time for things-classes, football practice, even breakfast. When he finds his grandfather's old watch in the attic, he puts it on, but like most of Grandpop's inventions, it doesn't seem to work right. Then, Casey discovers that he can't take it off. Grandpop's notebook reveals that the watch is actually a time machine that can transport its wearer 15 minutes into the past. At first Casey is delighted, and he uses the Go-back's powers to enhance his coolness rating with the popular girls and to outsmart a bully. However, he soon realizes that altering the past has serious implications. Tests are easy when you can check the answers and then "go-back" and adjust your own. Football stardom is assured if you already know where the ball will go. But what happens when time-hopping affects other people? Casey then has to decide if he wants to be a hero at someone else's expense. Written in breezy first-person style with lots of side comments to readers, this lighthearted story combines science fiction, sports action, and raucous humor with a strong underlying message about personal responsibility and honesty.-Elaine E. Knight, Lincoln Elementary Schools, IL Copyright 2006 Reed Business Information.
From: Reed Elsevier Inc.
Copyright Reed Business Information