| Introduction | p. 5 |
| About the Authors | p. 6 |
| What Is Roleplaying? | p. 7 |
| Mini-Glossary | p. 7 |
| Materials Needed for Play | p. 8 |
| Quick Start | p. 8 |
| Metric Conversions | p. 9 |
1 | Creating a Character | p. 10 |
| Character Points | p. 10 |
| Character Concept | p. 11 |
| How GURPS Works: Realism and Game Balance | p. 11 |
| Character Types | p. 12 |
| Example of Character Creation: Dai Blackthorn | p. 12 |
| Character Creation Checklist | p. 13 |
| Sample Character Sheet | p. 13 |
| Things Not Shown on the Character Sheets | p. 13 |
| Basic Attributes | p. 14 |
| How to Select Basic Attributes | p. 14 |
| Handedness | p. 14 |
| How GURPS Works: IQ, Sentience, and Sapience | p. 15 |
| Secondary Characteristics | p. 15 |
| Damage Table | p. 16 |
| Machines and Fatigue | p. 16 |
| Basic Lift and Encumbrance Table | p. 17 |
| Example of Character Creation (cont'd) | p. 18 |
| Build | p. 18 |
| Size Modifier (SM) | p. 19 |
| How GURPS Works: ST, Mass, and Move | p. 19 |
| Shopping for the Big, Tall, Thin, and Small | p. 20 |
| Age and Beauty | p. 20 |
| Age | p. 20 |
| Physical Appearance | p. 21 |
| Other Physical Features | p. 21 |
| Example of Character Creation (cont'd) | p. 22 |
| Social Background | p. 22 |
| Technology Level (TL) | p. 22 |
| Culture | p. 23 |
| Language | p. 23 |
| Sapience and Language | p. 23 |
| Accents | p. 24 |
| Broken to Broken | p. 24 |
| Example of Character Creation (cont'd) | p. 25 |
| Wealth and Influence | p. 25 |
| Wealth | p. 25 |
| Starting Wealth | p. 26 |
| Reputation | p. 26 |
| Tech Level and Starting Wealth | p. 27 |
| Importance | p. 28 |
| Classless Meritocracies | p. 28 |
| Special Rules for Rank | p. 29 |
| Example of Character Creation (cont'd) | p. 30 |
| Privilege | p. 30 |
| Social Restraints | p. 30 |
| Friends and Foes | p. 31 |
| Associated NPCs | p. 31 |
| Contacts | p. 31 |
| Identities | p. 31 |
| Alternate Identity vs. Secret Identity | p. 31 |
2 | Advantages | p. 32 |
| Types of Advantages | p. 32 |
| Advantage Origins | p. 33 |
| Potential Advantages | p. 33 |
| What's Allowed | p. 34 |
| Turning Advantages Off and On | p. 34 |
| Advantage List | p. 34 |
| Frequency of Appearance | p. 36 |
| Limited Defenses | p. 46 |
| Alternative Attacks | p. 61 |
| Perks | p. 100 |
| Modifiers | p. 101 |
| Enhancements | p. 102 |
| Attack Enhancements and Limitations | p. 102 |
| Turning Enhancements Off and On | p. 102 |
| Limitations | p. 110 |
| Optional Rule: Limited Enhancements | p. 111 |
| Examples of Modified Attacks | p. 114 |
| Gadget Limitations | p. 116 |
| Example of Character Creation (cont'd) | p. 116 |
| New Advantages | p. 117 |
| Modifying Existing Advantages | p. 117 |
| Designing Entirely New Advantages | p. 118 |
3 | Disadvantages | p. 119 |
| Disadvantages for Heroes | p. 119 |
| Restrictions on Disadvantages | p. 120 |
| Types of Disadvantages | p. 120 |
| Secret Disadvantages | p. 120 |
| Self-Control for Mental Disadvantages | p. 120 |
| Self-Imposed Mental Disadvantages | p. 121 |
| "Buying Off" Disadvantages | p. 121 |
| Disadvantage List | p. 122 |
| Example of Character Creation (cont'd) | p. 162 |
| Quirks | p. 162 |
| Mental Quirks | p. 162 |
| Example of Character Creation (cont'd) | p. 164 |
| Physical Quirks | p. 165 |
| New Disadvantages | p. 165 |
| Modifying Existing Disadvantages | p. 165 |
| Brand-New Problems | p. 166 |
4 | Skills | p. 167 |
| Controlling Attribute | p. 167 |
| Choosing Your Beginning Skills | p. 167 |
| Difficulty Level | p. 168 |
| Technological Skills | p. 168 |
| Tech-Level Modifiers | p. 168 |
| Prerequisites | p. 169 |
| Specialties | p. 169 |
| Grouped Skills | p. 169 |
| Familiarity | p. 169 |
| Buying Skills | p. 170 |
| Skill Notation | p. 170 |
| Improving Your Skills | p. 170 |
| Skill Cost Table | p. 170 |
| Meaning of Skill Levels | p. 171 |
| Probability of Success | p. 171 |
| Relative Skill Level | p. 171 |
| Choosing Your Skill Levels | p. 172 |
| Skill Defaults: Using Skills You Don't Know | p. 173 |
| Skill List | p. 174 |
| Optional Rule: Wildcard Skills | p. 175 |
| Geographical and Temporal Scope | p. 176 |
| Planet Types | p. 180 |
| Physiology Modifiers | p. 181 |
| Skills for Design, Repair, and Use | p. 190 |
| Example of Character Creation (concluded) | p. 227 |
| Techniques | p. 229 |
| Creating Techniques | p. 229 |
| Buying and Improving Techniques | p. 230 |
| Technique Cost Table | p. 230 |
| Using Techniques | p. 230 |
| Sample Combat Techniques | p. 230 |
| Double Defaults and Techniques | p. 232 |
| Sample Noncombat Techniques | p. 232 |
5 | Magic | p. 234 |
| Glossary of Magical Terms | p. 234 |
| Learning Magic | p. 235 |
| Prerequistes | p. 235 |
| Mana | p. 235 |
| Casting Spells | p. 235 |
| Distraction and Injury | p. 236 |
| Caster and Subject | p. 236 |
| Time Required | p. 236 |
| Energy Cost | p. 236 |
| Critical Spell Failure Table | p. 236 |
| Magic Rituals | p. 237 |
| Limits on Effect | p. 237 |
| Duration of Spells and Maintaining Spells | p. 237 |
| Canceling Spells | p. 237 |
| Casting Spells While Maintaining Other Spells | p. 238 |
| Ceremonial Magic | p. 238 |
| Different Kinds of Magic | p. 239 |
| Colleges of Magic | p. 239 |
| Spell Classes | p. 239 |
| Area Spells on a Battle Map | p. 239 |
| Magic Staffs | p. 240 |
| Dissipating Held Melee and Missile Spells | p. 241 |
| Long-Distance Modifiers | p. 241 |
| Alternative Magic Systems | p. 242 |
| Spell List | p. 242 |
| Air Spells | p. 242 |
| Body Control Spells | p. 244 |
| Communication and Empathy Spells | p. 245 |
| Earth Spells | p. 245 |
| Enchantment Spells | p. 246 |
| Fire Spells | p. 246 |
| Gate Spells | p. 247 |
| Healing Spells | p. 248 |
| Knowledge Spells | p. 249 |
| Light and Darkness Spells | p. 249 |
| Meta-Spells | p. 250 |
| Mind Control Spells | p. 250 |
| Movement Spells | p. 251 |
| Necromantic Spells | p. 251 |
| Protection and Warning Spells | p. 252 |
| Water Spells | p. 253 |
6 | Psionics | p. 254 |
| Glossary of Psi Terminology | p. 254 |
| Powers, Talents, and Abilities | p. 254 |
| Pside Effects | p. 255 |
| Gaining New Psi Abilities | p. 255 |
| Using Psi Abilities | p. 255 |
| Psionic Powers | p. 255 |
| Antipsi | p. 255 |
| ESP | p. 255 |
| Psychic Healing | p. 256 |
| Psychokinesis (PK) | p. 256 |
| Psionics and Magic | p. 256 |
| Telepathy | p. 257 |
| Teleportation | p. 257 |
| Examples of Psionic Powers | p. 257 |
| Other Powers | p. 257 |
7 | Templates | p. 258 |
| Character Templates | p. 258 |
| How to Use Character Templates | p. 258 |
| Are Character Templates "Character Classes"? | p. 259 |
| Sample Character Templates | p. 259 |
| Uniqueness | p. 259 |
| Racial Templates | p. 260 |
| How to Use Racial Templates | p. 261 |
| Sample Racial Templates | p. 261 |
| Omitting Racial Traits | p. 262 |
| Meta-Traits | p. 262 |
8 | Equipment | p. 264 |
| Money | p. 264 |
| Cost of Living | p. 265 |
| Cost of Living Table | p. 265 |
| What Cost of Living Gets You: A Modern Example | p. 266 |
| Buying Equipment | p. 266 |
| Legality Class | p. 267 |
| Weapons | p. 267 |
| Choosing Your Weapons | p. 267 |
| Weapon Statistics | p. 268 |
| Glossary of Arms and Armor | p. 268 |
| Optional Rule: Modifying Dice + Adds | p. 269 |
| Melee Weapons | p. 271 |
| Silver Weapons | p. 275 |
| Muscle-Powered Ranged Weapons | p. 275 |
| Bodkin Points | p. 277 |
| Hand Grenades and Incendiaries | p. 277 |
| Firearms | p. 278 |
| "Smartgun" Electronics | p. 278 |
| Optional Rule: Malfunction | p. 279 |
| Heavy Weapons | p. 281 |
| Armor | p. 282 |
| Armor Tables | p. 282 |
| Wearing Armor | p. 286 |
| Shields | p. 287 |
| Carrying Weapons and Other Gear | p. 287 |
| Miscellaneous Equipment | p. 288 |
9 | Character Development | p. 290 |
| Improvement Through Adventure | p. 290 |
| Traits Gained in Play | p. 291 |
| Money | p. 291 |
| Quick Learning Under Pressure | p. 292 |
| Improvement Through Study | p. 292 |
| Jobs | p. 292 |
| Finding a Teacher | p. 293 |
| Optional Rule: Maintaining Skills | p. 294 |
| Learnable Advantages | p. 294 |
| Transformations | p. 294 |
| Body Modification | p. 294 |
| Mind Transfer | p. 296 |
| Supernatural Afflictions | p. 296 |
| Death | p. 296 |
| Trait Lists | p. 297 |
| Advantages | p. 297 |
| Disadvantages | p. 299 |
| Modifiers | p. 300 |
| Skills | p. 301 |
| Techniques | p. 304 |
| Spells | p. 304 |
| Iconic Characters | p. 307 |
| Combat Lite | p. 324 |
| Combat Turn Sequence | p. 324 |
| Maneuvers | p. 324 |
| Ranged Attacks | p. 326 |
| Attacking | p. 326 |
| Defending | p. 326 |
| Damage and Injury | p. 327 |
| Recovery | p. 328 |
| Fatigue | p. 328 |
| Index | p. 329 |
| Character Sheet | p. 335 |