Introductionp. 5
About the Authorsp. 6
What Is Roleplaying?p. 7
Mini-Glossaryp. 7
Materials Needed for Playp. 8
Quick Startp. 8
Metric Conversionsp. 9
1Creating a Characterp. 10
Character Pointsp. 10
Character Conceptp. 11
How GURPS Works: Realism and Game Balancep. 11
Character Typesp. 12
Example of Character Creation: Dai Blackthornp. 12
Character Creation Checklistp. 13
Sample Character Sheetp. 13
Things Not Shown on the Character Sheetsp. 13
Basic Attributesp. 14
How to Select Basic Attributesp. 14
Handednessp. 14
How GURPS Works: IQ, Sentience, and Sapiencep. 15
Secondary Characteristicsp. 15
Damage Tablep. 16
Machines and Fatiguep. 16
Basic Lift and Encumbrance Tablep. 17
Example of Character Creation (cont'd)p. 18
Buildp. 18
Size Modifier (SM)p. 19
How GURPS Works: ST, Mass, and Movep. 19
Shopping for the Big, Tall, Thin, and Smallp. 20
Age and Beautyp. 20
Agep. 20
Physical Appearancep. 21
Other Physical Featuresp. 21
Example of Character Creation (cont'd)p. 22
Social Backgroundp. 22
Technology Level (TL)p. 22
Culturep. 23
Languagep. 23
Sapience and Languagep. 23
Accentsp. 24
Broken to Brokenp. 24
Example of Character Creation (cont'd)p. 25
Wealth and Influencep. 25
Wealthp. 25
Starting Wealthp. 26
Reputationp. 26
Tech Level and Starting Wealthp. 27
Importancep. 28
Classless Meritocraciesp. 28
Special Rules for Rankp. 29
Example of Character Creation (cont'd)p. 30
Privilegep. 30
Social Restraintsp. 30
Friends and Foesp. 31
Associated NPCsp. 31
Contactsp. 31
Identitiesp. 31
Alternate Identity vs. Secret Identityp. 31
2Advantagesp. 32
Types of Advantagesp. 32
Advantage Originsp. 33
Potential Advantagesp. 33
What's Allowedp. 34
Turning Advantages Off and Onp. 34
Advantage Listp. 34
Frequency of Appearancep. 36
Limited Defensesp. 46
Alternative Attacksp. 61
Perksp. 100
Modifiersp. 101
Enhancementsp. 102
Attack Enhancements and Limitationsp. 102
Turning Enhancements Off and Onp. 102
Limitationsp. 110
Optional Rule: Limited Enhancementsp. 111
Examples of Modified Attacksp. 114
Gadget Limitationsp. 116
Example of Character Creation (cont'd)p. 116
New Advantagesp. 117
Modifying Existing Advantagesp. 117
Designing Entirely New Advantagesp. 118
3Disadvantagesp. 119
Disadvantages for Heroesp. 119
Restrictions on Disadvantagesp. 120
Types of Disadvantagesp. 120
Secret Disadvantagesp. 120
Self-Control for Mental Disadvantagesp. 120
Self-Imposed Mental Disadvantagesp. 121
"Buying Off" Disadvantagesp. 121
Disadvantage Listp. 122
Example of Character Creation (cont'd)p. 162
Quirksp. 162
Mental Quirksp. 162
Example of Character Creation (cont'd)p. 164
Physical Quirksp. 165
New Disadvantagesp. 165
Modifying Existing Disadvantagesp. 165
Brand-New Problemsp. 166
4Skillsp. 167
Controlling Attributep. 167
Choosing Your Beginning Skillsp. 167
Difficulty Levelp. 168
Technological Skillsp. 168
Tech-Level Modifiersp. 168
Prerequisitesp. 169
Specialtiesp. 169
Grouped Skillsp. 169
Familiarityp. 169
Buying Skillsp. 170
Skill Notationp. 170
Improving Your Skillsp. 170
Skill Cost Tablep. 170
Meaning of Skill Levelsp. 171
Probability of Successp. 171
Relative Skill Levelp. 171
Choosing Your Skill Levelsp. 172
Skill Defaults: Using Skills You Don't Knowp. 173
Skill Listp. 174
Optional Rule: Wildcard Skillsp. 175
Geographical and Temporal Scopep. 176
Planet Typesp. 180
Physiology Modifiersp. 181
Skills for Design, Repair, and Usep. 190
Example of Character Creation (concluded)p. 227
Techniquesp. 229
Creating Techniquesp. 229
Buying and Improving Techniquesp. 230
Technique Cost Tablep. 230
Using Techniquesp. 230
Sample Combat Techniquesp. 230
Double Defaults and Techniquesp. 232
Sample Noncombat Techniquesp. 232
5Magicp. 234
Glossary of Magical Termsp. 234
Learning Magicp. 235
Prerequistesp. 235
Manap. 235
Casting Spellsp. 235
Distraction and Injuryp. 236
Caster and Subjectp. 236
Time Requiredp. 236
Energy Costp. 236
Critical Spell Failure Tablep. 236
Magic Ritualsp. 237
Limits on Effectp. 237
Duration of Spells and Maintaining Spellsp. 237
Canceling Spellsp. 237
Casting Spells While Maintaining Other Spellsp. 238
Ceremonial Magicp. 238
Different Kinds of Magicp. 239
Colleges of Magicp. 239
Spell Classesp. 239
Area Spells on a Battle Mapp. 239
Magic Staffsp. 240
Dissipating Held Melee and Missile Spellsp. 241
Long-Distance Modifiersp. 241
Alternative Magic Systemsp. 242
Spell Listp. 242
Air Spellsp. 242
Body Control Spellsp. 244
Communication and Empathy Spellsp. 245
Earth Spellsp. 245
Enchantment Spellsp. 246
Fire Spellsp. 246
Gate Spellsp. 247
Healing Spellsp. 248
Knowledge Spellsp. 249
Light and Darkness Spellsp. 249
Meta-Spellsp. 250
Mind Control Spellsp. 250
Movement Spellsp. 251
Necromantic Spellsp. 251
Protection and Warning Spellsp. 252
Water Spellsp. 253
6Psionicsp. 254
Glossary of Psi Terminologyp. 254
Powers, Talents, and Abilitiesp. 254
Pside Effectsp. 255
Gaining New Psi Abilitiesp. 255
Using Psi Abilitiesp. 255
Psionic Powersp. 255
Antipsip. 255
ESPp. 255
Psychic Healingp. 256
Psychokinesis (PK)p. 256
Psionics and Magicp. 256
Telepathyp. 257
Teleportationp. 257
Examples of Psionic Powersp. 257
Other Powersp. 257
7Templatesp. 258
Character Templatesp. 258
How to Use Character Templatesp. 258
Are Character Templates "Character Classes"?p. 259
Sample Character Templatesp. 259
Uniquenessp. 259
Racial Templatesp. 260
How to Use Racial Templatesp. 261
Sample Racial Templatesp. 261
Omitting Racial Traitsp. 262
Meta-Traitsp. 262
8Equipmentp. 264
Moneyp. 264
Cost of Livingp. 265
Cost of Living Tablep. 265
What Cost of Living Gets You: A Modern Examplep. 266
Buying Equipmentp. 266
Legality Classp. 267
Weaponsp. 267
Choosing Your Weaponsp. 267
Weapon Statisticsp. 268
Glossary of Arms and Armorp. 268
Optional Rule: Modifying Dice + Addsp. 269
Melee Weaponsp. 271
Silver Weaponsp. 275
Muscle-Powered Ranged Weaponsp. 275
Bodkin Pointsp. 277
Hand Grenades and Incendiariesp. 277
Firearmsp. 278
"Smartgun" Electronicsp. 278
Optional Rule: Malfunctionp. 279
Heavy Weaponsp. 281
Armorp. 282
Armor Tablesp. 282
Wearing Armorp. 286
Shieldsp. 287
Carrying Weapons and Other Gearp. 287
Miscellaneous Equipmentp. 288
9Character Developmentp. 290
Improvement Through Adventurep. 290
Traits Gained in Playp. 291
Moneyp. 291
Quick Learning Under Pressurep. 292
Improvement Through Studyp. 292
Jobsp. 292
Finding a Teacherp. 293
Optional Rule: Maintaining Skillsp. 294
Learnable Advantagesp. 294
Transformationsp. 294
Body Modificationp. 294
Mind Transferp. 296
Supernatural Afflictionsp. 296
Deathp. 296
Trait Listsp. 297
Advantagesp. 297
Disadvantagesp. 299
Modifiersp. 300
Skillsp. 301
Techniquesp. 304
Spellsp. 304
Iconic Charactersp. 307
Combat Litep. 324
Combat Turn Sequencep. 324
Maneuversp. 324
Ranged Attacksp. 326
Attackingp. 326
Defendingp. 326
Damage and Injuryp. 327
Recoveryp. 328
Fatiguep. 328
Indexp. 329
Character Sheetp. 335